Published: February 7, 2026
Tower of Hell is one of the most visited Roblox obby (obstacle course) games, with tens of billions of visits. You race to the top of a tall tower filled with obstacles within a time limit (often 8 minutes; once someone reaches the top, the timer can count down faster). There are no checkpoints—if you fall or touch kill-blocks, you respawn at the bottom and start over. You compete against other players; you can also play with friends who share shop purchases (Extra Time, Invincibility, Low Gravity). Two tower types exist: Noob Towers (easier) and Pro Towers (harder, more levels). Controls are standard Roblox parkour: run, jump, climb. On desktop, Shift Lock is often recommended for advanced techniques like ladder flicking. This guide explains how Tower of Hell actually works, where clicking fits in (menus, jump/sprint if on-screen), and when an autoclicker helps vs when it doesn’t—with caveats about terms of service.
Tower of Hell uses standard Roblox parkour controls. You run (W, A, S, D), jump (Space or on-screen jump button on mobile), and climb. There’s no combat or tap-to-collect loop. On PC, jump is usually bound to the keyboard (Space); on mobile, there’s often an on-screen jump button. If the game uses on-screen buttons for jump or sprint on PC (e.g. in a touch-style layout), repeated clicks on that button could be automated—but in practice most PC players use the keyboard for jump. So clicking in Tower of Hell is mostly for:
Obby games rely on timing and precision. Autoclicking on a jump button can cause unintended double-jumps or mis-timing and make you fall more often. Use an autoclicker only where it clearly applies—e.g. a fixed “Tap to continue” or menu button—and avoid very fast clicking on action buttons.
Clicking is involved in limited places:
When a button is fixed (e.g. “Reset,” “Start”), Mouse Position is appropriate: hover over the button and the autoclicker sends clicks there. For jump/sprint, use only if you’re sure the game expects repeated clicks and you’ve tested that the interval doesn’t cause double-jumps or resets.
Target mode: Use Mouse Position for fixed buttons (menus, Reset, Start). See How to use mouse target mode on Roblox for setup.
Click interval: For menu or single-action buttons, a long interval (e.g. 500–1000 ms) or a single click is usually enough. Avoid very fast clicking on obby action buttons—it can cause unintended resets or double-actions and make you fall.
Hotkey: Use a start/stop hotkey so you only click when your cursor is on the correct button. That way you don’t trigger Reset or other actions by mistake mid-climb.
Roblox and Tower of Hell have terms of service that can restrict automation. Use at your own risk; this guide is for educational purposes only.