Pet Simulator X Roblox Autoclicker Guide: Hatching, Breaking, and Coins

Published: February 7, 2026


Pet Simulator X (PSX) is a popular Roblox pet-collection and idle-style game with billions of visits. Players collect coins and diamonds to buy eggs of varying tiers; the higher the tier, the rarer and more powerful the pets you can hatch. Different egg types (e.g. Quest Egg, Event Egg, Piñata Egg, Huge Machine Egg) contain different pets with different hatch rates. Eggs can be bought from machines (e.g. Huge-A-Tron in the Shop area of Spawn World), obtained through the Daycare, or earned by completing quests; limited edition eggs are added during events and often removed afterward. Breaking objects scattered in the world is a key way to earn coins and sometimes eggs—e.g. piñatas that appear on the map; breaking them can drop Piñata Eggs or related rewards. As you hatch eggs and earn new pets, more areas open up and the goal is to climb the leaderboard. Many actions involve repeated clicking on fixed buttons (Hatch, Open) or tap/break zones where you click to break objects or collect coins. This guide explains how Pet Simulator X actually works, where clicking fits in, and what autoclicker settings (Mouse Position, Click Area, intervals, sequences) make sense—with caveats about terms of service and detection.


How Pet Simulator X hatching and breaking work

The core loop is:

Progress unlocks new areas and stronger pets. Clicking is used for hatching (fixed “Hatch” or “Open” button), breaking (often a tap zone or fixed area), and menu navigation (shop, machines).


Where clicking is used in Pet Simulator X

Clicking is involved in several places:

When a button is fixed (e.g. “Hatch,” “Open”), Mouse Position is appropriate: hover over the button and the autoclicker sends clicks there. For a large tap/break zone where any click in the region counts, Click Area with a set region can spread clicks within that zone for variation. Idle-style games often cap or normalize tap rate; very high CPS may not increase real throughput and can look suspicious.


Recommended settings

Target mode: Use Mouse Position for fixed buttons (Hatch, Open); use Click Area for large tap/break zones. See How to use mouse target mode on Roblox for setup.

Click interval: An interval of 200–600 ms (or with a small random deviation) can feel more natural and may reduce detection risk compared to maximum CPS. Test what the game actually accepts; some games cap clicks per second.

Hotkey: Use a start/stop hotkey so you only click when your cursor is on the correct button or area. That way you avoid misclicks into menus or wrong zones.


Using sequences for multi-step grinding

If your autoclicker supports sequences, you can chain steps: e.g. click Hatch several times, wait, click Collect (or break zone), wait, then repeat. Each step can use Mouse Position (you move the cursor before that step) or a fixed Click Area per step. A sequence editor overlay helps you confirm where each step will click so you don’t misclick into menus or wrong areas.


Caveats

Roblox and Pet Simulator X have terms of service that can restrict automation. Using an autoclicker may be against the rules or detectable. Use at your own risk; this guide is for educational purposes only.



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