Published: February 7, 2026
Adopt Me! is one of the most played Roblox games, with tens of billions of visits. Players raise pets, hatch eggs, and complete care tasks—feeding, bathing, giving water, putting pets to sleep, and letting them play. Each egg has an EXP bar that fills when you finish these tasks; once it’s full, the egg hatches into a random pet from that egg’s pool. Many of these actions involve repeated clicking on fixed buttons or on objectives that appear at the top of the screen. This guide explains how Adopt Me actually works, where clicking fits in, and what autoclicker settings (Mouse Position vs Click Area, intervals, sequences) make sense—with important caveats about terms of service and detection.
To hatch an egg in Adopt Me you need to:
Eggs are bought at the Nursery (the large blue building on Adoption Island with a baby bottle icon). Permanent options include Cracked Egg (350 Bucks, low legendary chance), Pet Egg (600 Bucks), Royal Egg (1,450 Bucks), and limited-time eggs from the Gumball Machine (e.g. 750 Bucks). Different eggs have different chances for rare or legendary pets.
Clicking is involved in several places:
If a button or interaction point stays in one place (e.g. a “Feed” or “Play” button, or a specific object you click repeatedly), Mouse Position is appropriate: you hover the cursor over that spot and the autoclicker sends clicks there. If the game has a large tap region where any click in an area counts, Click Area with a set rectangle can spread clicks within that zone. In practice, many care interactions are fixed buttons or objects, so Mouse Position is the usual choice.
Target mode: For fixed buttons (menus, care buttons, Nursery), use Mouse Position. For any large tap/collect region, Click Area is an option. See How to use mouse target mode on Roblox for step-by-step setup.
Click interval: Care tasks and menu interactions usually don’t need maximum speed. The game has natural delays (walking to objects, animations). An interval of 300–800 ms, optionally with a small random deviation, can feel more natural and may reduce accidental double-submissions or misclicks. Too fast can look robotic and may increase detection risk.
Hotkey: Use a start/stop hotkey (e.g. side mouse button or function key) so you only send clicks when your cursor is on the correct button or object. That way you can move the cursor to the next task and then start again.
If your autoclicker supports sequences, you can chain steps: e.g. click Feed (or the feed object), wait a few seconds, click Play (or the play object), wait, then repeat. Each step can use Mouse Position—you move the cursor to the right place before that step runs—or a fixed Click Area per step if the tool allows it. A sequence editor overlay (if available) helps you confirm where each step will click so you don’t misclick into menus or wrong objects. Because Adopt Me tasks often involve moving between locations and then clicking, sequences are only useful when you have a repeatable pattern (e.g. same spot for “Feed” then “Play” in one place); many tasks require you to walk to different spots, so single-step Mouse Position with manual cursor movement is common.
Roblox and Adopt Me! have terms of service that can restrict or prohibit automation. Using an autoclicker may be against the rules or could be detected; there is always some risk to your account. Use automation at your own risk. Prefer lower, more human-like click rates when experimenting, and avoid running the clicker when you’re not actually at the right screen or button. This guide is for educational purposes only.